Pathfinder Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3)Having bested an orc hold and proven theyre no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzens people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzens ongoing
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Pathfinder Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3)